We are based in Los Angles, California. Although, we do provide turnkey solutions, our main focus is to provide software developers to our clients. All of our potential candidates are interviewed by a seasoned developer to ensure a high quality match. We screen our candidates for personality, technical ability, and communication skills pertinent to your requirements. We are very successful on minimizing the 'false' negatives which is a very big problem in hiring. In an environment where good people are scarce, every year, a large percentage of qualified candidates are incorrectly rejected. We strive to continuously optimize our processes to combat this.
Who We Are
We source people from all over the world. We have developers in the US as well as overseas. Our business model encourages hiring quality developers, and retaining them. We look for good programmers and pay them well. We know that happy programmers produce happy code, and therefore, a happy customer.
Our process starts with you telling us what you need. Once we locate talent for you, we will inform you via our online tool. You get to view the candidate's resume and qualifications for your position. If you like the candidate you can schedule an interview right from our online tool.
Once hired, the developer becomes part of you team, developing code as part of your development life cycle, under your supervision.
Please contact us for a demo of our process and our online tool.
Every app on mobile or Web needs to onboard users. During this process app collects information relevant to the purpose of the app. Generally onboarding can be implemented by an autonomous group of developers. Generally the developers are guided by mockup wire diagrams and visual assets provided by the graphics design. Tools such as sigma, Zeppelin are used to deliver the assets to the developers. We have implemented countless onboarding flows and we can guide you on the best practices.
When solutions can not be implemented with stock components, developers have to resort to custom views where they are given an area on the screen and they get to paint it any which way they want. Of course there are limitations and best practices to be observed. Developer has to know layer architecture to express common ideas and make it look very user friendly. Graphics elements have to be blended in with gestures just perfectly to make the user experience just right. Animations, colors used must have a purpose and should act as an invisible hand to guide the user to task completion.
It seems like most apps we built starts with a list of some kind. This is usually the main landing page for the app. What ever your focus is, a list of cards and some details are the starting point for most apps we encountered. Usually the list content is long. Most platforms including Android and IOS make each item on a list reacyclable so that resource utilization is maximized.
No mobile or Web app is complete without a map or location. Our team has implemented map pages for various purposes. The way google and apple approach are little different for maps but at the end you have things like clustering, markers and a few other options available on both platforms.